TNRH Terabit Network Router Homepage
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Acronym Definition
TNRH Antananarivo, Madagascar - Ivato (Airport Code) Homepage
TNRH Temperature of No Return Homepage
TNRH Terabit Network Router Homepage
TNRH Terminal Network Replacement Homepage
TNRH The New Republic Homepage
TNRH Thermal Neutron Radiography Homepage
TNRH Thermonuclear Reaction Homepage
TNRH Threshold-to-Noise Ratio Homepage
TNRH Time-Not-Ready Homepage
TNRH Times New Roman (font) Homepage
TNRH Tonic Neck Reflex Homepage
TNRH Transmit Not Ready Homepage
TNRH Transmitted Noise Reduction Homepage
TNRH Trap-Neuter-Return (controlling feral cats) Homepage
TNRH Trinuclear Repeat Homepage
TNRH The Nathaniel Rochester Hall
TNRH The Non-Flammable Ration Heater
TNRH The Northeast Rehabilitation Hospital
A router is a device that determines the proper path for data to travel
between different networks, and forwards data packets to the next device along
this path. They connect networks together; a LAN to a WAN for example, to access
the Internet. Some units, like the Cisco 1800, are available in both wired and
wireless models.
A more precise definition of a router is a computer networking device that
interconnects separate logical subnets. Routers are now available in many types,
though all are fundamentally doing the same job. A router is a computer whose
software and hardware are usually tailored to the tasks of routing and
forwarding, generally containing a specialized operating system (e.g. Cisco's
IOS or Juniper Networks JunOS or Extreme Networks XOS), RAM, NVRAM, flash
memory, and one or more processors. High-end routers contain many processors and
specialized Application-specific integrated circuits (ASIC) and do a great deal
of parallel processing. However, with the proper software (such as XORP or
Quagga), even commodity PCs can act as routers.
Routers connect with two or more logical subnets, which do not necessarily map
one-to-one to the physical interfaces of the router.
The term switch or layer 3 switch or network switch often is used
interchangeably with router, but switch is really a marketing term without a
rigorous technical definition (though a switch is commonly understood as a
network hub with switched ports, which might or might not also perform
additional routing functions).
Chassis systems like the Nortel MERS-8600 or ERS-8600 routing switch, allow for
a wide variety of LAN, MAN, METRO, and WAN port technologies or other
connections that are customizable.
Routers operate in two different planes :
* Control Plane, in which the router learns the outgoing interface that is most
appropriate for forwarding specific packets to specific destinations,
* Forwarding Plane, which is responsible for the actual process of sending a
packet received on a logical interface to an outbound logical interface.
router
Routing (or routeing) is the process of selecting paths in a network along
which to send data or physical traffic. Routing is performed for many kinds of
networks, including the telephone network, the Internet, and transport networks.
Routing directs forwarding, the passing of logically addressed packets from
their source toward their ultimate destination through intermediary nodes;
typically hardware devices called routers, bridges, gateways, firewalls, or
switches. Ordinary computers with multiple network cards can also forward
packets and perform routing, though with more limited performance. The routing
process usually directs forwarding on the basis of routing tables which maintain
a record of the routes to various network destinations. Thus constructing
routing tables, which are held in the routers' memory, becomes very important
for efficient routing.
Routing, in a more narrow sense of the term, is often contrasted with bridging
in its assumption that network addresses are structured and that similar
addresses imply proximity within the network. Because structured addresses allow
a single routing table entry to represent the route to a group of devices,
structured addressing (routing, in the narrow sense) outperforms unstructured
addressing (bridging) in large networks, and has become the dominant form of
addressing on the Internet, though bridging is still widely used, albeit within
localized environments.
Delivery semantics
Routing Schemes
anycast
broadcast
multicast
unicast
Routing schemes differ in their delivery semantics:
* unicast delivers a message to a single specified node;
* broadcast delivers a message to all nodes in the network;
* multicast delivers a message to a group of nodes that have expressed interest
in receiving the message;
* anycast delivers a message to any one out of a group of nodes, typically the
one nearest to the source.
Unicast is the dominant form of message delivery on the Internet, and this
article focuses on unicast routing algorithms.
Topology distribution
Small networks may involve manually configured routing tables, while larger
networks involve complex topologies and may change rapidly, making the manual
construction of routing tables infeasible. Nevertheless, most of the public
switched telephone network (PSTN) uses pre-computed routing tables, with
fallback routes if the most direct route becomes blocked; see routing in the
PSTN. Dynamic routing attempts to solve this problem by constructing routing
tables automatically, based on information carried by routing protocols, and
allowing the network to act nearly autonomously in avoiding network failures and
blockages.
Dynamic routing dominates the Internet. However, the configuration of the
routing protocols often requires a skilled touch; one should not suppose that
networking technology has developed to the point of the complete automation of
routing.
Distance vector algorithms
Distance vector algorithms use the Bellman-Ford algorithm. This approach assigns
a number, the cost, to each of the links between each node in the network. Nodes
will send information from point A to point B via the path that results in the
lowest total cost (i.e. the sum of the costs of the links between the nodes
used).
The algorithm operates in a very simple manner. When a node first starts, it
only knows of its immediate neighbours, and the direct cost involved in reaching
them. (This information, the list of destinations, the total cost to each, and
the next hop to send data to get there, makes up the routing table, or distance
table.) Each node, on a regular basis, sends to each neighbour its own current
idea of the total cost to get to all the destinations it knows of. The
neighbouring node(s) examine this information, and compare it to what they
already 'know'; anything which represents an improvement on what they already
have, they insert in their own routing table(s). Over time, all the nodes in the
network will discover the best next hop for all destinations, and the best total
cost.
When one of the nodes involved goes down, those nodes which used it as their
next hop for certain destinations discard those entries, and create new
routing-table information. They then pass this information to all adjacent
nodes, which then repeat the process. Eventually all the nodes in the network
receive the updated information, and will then discover new paths to all the
destinations which they can still "reach".
Link-state algorithms
Main article: Link-state routing protocol
When applying link-state algorithms, each node uses as its fundamental data a
map of the network in the form of a graph. To produce this, each node floods the
entire network with information about what other nodes it can connect to, and
each node then independently assembles this information into a map. Using this
map, each router then independently determines the least-cost path from itself
to every other node using a standard shortest paths algorithm such as Dijkstra's
algorithm. The result is a tree rooted at the current node such that the path
through the tree from the root to any other node is the least-cost path to that
node. This tree then serves to construct the routing table, which specifies the
best next hop to get from the current node to any other node.
Path vector protocol
Main article: Path vector protocol
Distance vector and link state routing are both intra-domain routing protocols.
They are used inside an autonomous system, but not between autonomous systems.
Both of these routing protocols become intractable in large networks and cannot
be used in Inter-domain routing. Distance vector routing is subject to
instability if there are more than few hops in the domain. Link state routing
needs huge amount of resources to calculate routing tables. It also creates
heavy traffic because of flooding.
Path vector routing is used for inter-domain routing. It is similar to Distance
vector routing. In path vector routing we assume there is one node (there can be
many) in each autonomous system which acts on behalf of the entire autonomous
system. This node is called the speaker node. The speaker node creates a routing
table and advertises it to neighboring speaker nodes in neighboring autonomous
systems. The idea is the same as Distance vector routing except that only
speaker nodes in each autonomous system can communicate with each other. The
speaker node advertises the path, not the metric of the nodes, in its autonomous
system or other autonomous systems.
Comparison of routing algorithms
Distance-vector routing protocols are simple and efficient in small networks,
and require little, if any management. However, naďve distance-vector algorithms
do not scale well (due to the count-to-infinity problem ), and have poor
convergence properties, which has led to the development of more complex but
more scalable algorithms for use in large networks, such as link-state routing
protocols and loop-free distance-vector protocols (e.g. EIGRP). loop-free
distance-vector protocols are as robust and manageable as distance-vector
protocols, while avoiding counting to infinity and hence having good worst-case
convergence times.
The primary advantage of link-state routing is that it reacts more quickly, and
in a bounded amount of time, to connectivity changes. Also, the link-state
packets that are sent over the network are smaller than the packets used in
distance-vector routing. Distance-vector routing requires a node's entire
routing table to be transmitted, while in link-state routing only information
about the node's immediate neighbours are transmitted. Therefore, these packets
are small enough that they do not use network resources to any significant
degree. The primary disadvantage of link-state routing is that it requires more
storage and more computing to run than distance-vector routing.
Path selection
A routing metric is a value used by a routing algorithm to determine whether one
route should perform better than another. Metrics can cover such information as
bandwidth, delay, hop count, path cost, load, MTU, reliability, and
communication cost. The routing table stores only the best possible routes,
while link-state or topological databases may store all other information as
well.
As a routing metric is specific to a given routing protocol, multi-protocol
routers must use some external heuristic in order to select between routes
learned from different routing protocols. Cisco's routers, for example,
attribute a value known as the administrative distance to each route, where
smaller administrative distances indicate routes learned from a supposedly more
reliable protocol.
Multiple agents
In some networks, routing is complicated by the fact that no single entity is
responsible for selecting paths: instead, multiple entities are involved in
selecting paths or even parts of a single path. Complications or inefficiency
can result if these entities choose paths to selfishly optimize their own
objectives, which may conflict with the objectives of other participants.
A classic example involves traffic in a road system, in which each driver
selfishly picks a path which minimizes her own travel time. With such selfish
routing, the equilibrium routes can be longer than optimal for all drivers. In
particular, Braess' paradox shows that adding a new road can lengthen travel
times for all drivers.
The Internet is partitioned into autonomous systems (ASs) such as internet
service providers (ISPs), each of which has control over routes involving its
network, at multiple levels. First, AS-level paths are selected via the BGP
protocol, which produces a sequence of ASs through which packets will flow. Each
AS may have multiple paths, offered by neighboring ASs, from which to choose.
Its decision often involves business relationships with these neighboring ASs,
which may be unrelated to path quality or latency. Second, once an AS-level path
has been selected, there are often multiple corresponding router-level paths, in
part because two ISPs may be connected in multiple locations. In choosing the
single router-level path, it is common practice for each ISP to employ
hot-potato routing: sending traffic along the path that minimizes the distance
through the ISP's own network—even if that path lengthens the total distance to
the destination.
Consider two ISPs, A and B, which each have a presence in New York, connected by
a fast link with latency 5 ms; and which each have a presence in London
connected by a 5 ms link. Suppose both ISPs have trans-Atlantic links connecting
their two networks, but A's link has latency 100 ms and B's has latency 120 ms.
When routing a message from a source in A's London network to a destination in
B's New York network, A may choose to immediately send the message to B in
London. This saves A the work of sending it along an expensive trans-Atlantic
link, but causes the message to experience latency 125 ms when the other route
would have been 20 ms faster.
A 2003 measurement study of Internet routes found that, between pairs of
neighboring ISPs, more than 30% of paths have inflated latency due to hot potato
routing, with 5% of paths being delayed by at least 12 ms. Inflation due to
AS-level path selection, while substantial, was attributed primarily to BGP's
lack of a mechanism to directly optimize for latency, rather than to selfish
routing policies. It was also suggested that, were an appropriate mechanism in
place, ISPs would be willing to cooperate to reduce latency rather than use
hot-potato routing

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